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''Panzer Armee Afrika'' is a board wargame that was published in 1973 by Simulations Publications, Inc. The game is a simulation of the campaign for North Africa during World War II, from the arrival of Erwin Rommel in April 1941 until November 1942 (when the Second Battle of El Alamein took place in reality). The game was designed by Jim Dunnigan, with the system design and graphics by Redmond A. Simonsen and game development by Irad Hardy and Hank Zucker. It was first published in the Strategy & Tactics magazine issue number 40, and later appeared in a boxed edition. It was republished by Avalon Hill in the mid-1980s. This game provided a relatively realistic simulation of the actual campaign, with small numbers of units, rapid movements across the map, critical logistic effects, the ebb and flow of the forces, and the strengths and weaknesses of both the Allied and Axis formations. ==Components== This game was published using the compartmented plastic box that was common with many of the wargames produced by Simulations Publications. It included a 22" × 34" stiff paper map printed in various shades of brown, a set of die-cut cardboard counters, and the rules. The map is overlaid by a hex grid to standardize movement, with a scale of 12 miles per hex. Each game turn represented one month during the war, and the full campaign lasts 20 turns. Only about half the total height of the game board is used for the actual map. The remainder is covered by various charts and tables used in the game. Along the bottom is the game turn track that lists the reinforcements for each side. There is also a chart showing the various effects of the different terrain types, a combat results chart for resolving battles, a summary table of the various supply effects, and tracks for marking replacements for allied and axis forces. Most of the game map consists of the western desert of Libya and Egypt, and the various roads and tracks that were used for movement and supply. Important features include the array of escarpments near Tobruk, and the Qattara Depression - impassably rugged terrain south of El Alamein and northern Cyrenaica. The hexes containing Tobruk and Bardia are also fortified (the latter less so), aiding in their defense. At the start of the game the entire map is controlled by (thinly-spread) Commonwealth forces, who are deemed to have driven the Italians from Cyrenaica in late 1940, only for many of the Commonwealth forces to be withdrawn to fight in the Greek campaign. The counters represent the major formations that took part in the campaign, including German, Italian, and British allied units. Each counter represented a battalion, regiment, or brigade-strength unit. The sheet is printed in different shades of brown for the different forces, with creme for Italy, tan for Germany, and dark brown for Britain and her allies (the latter are red in the Avalon Hill edition). There are also various markers used primarily to manage the supply rules. Each of the military unit counters is printed with standard markings indicating the unit type, size, designation, and the combat strength and movement allowance. Typical movement allowances were 40, 50, 60, making for a highly fluid and mobile game. The types of units represented are infantry, paratroops, glider infantry, armor, armored infantry, and reconnaissance. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Panzer Armee Afrika (board game)」の詳細全文を読む スポンサード リンク
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